Jason Weimann
Jason Weimann
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Top Game Development Tools for Solo Devs | Must-Haves for Unity
I recorded this right before GDC but it never got released. If you're a gamedev trying to figure out how to be effective, this is the set of tools I use the most and how I use them to speed things up.
🔧 Essential Game Development Tools 🔧
JetBrains Rider: www.jetbrains.com/rider/
Odin Inspector: odininspector.com/
vTabs Plugin: assetstore.unity.com/packages/tools/utilities/vtabs-197615
ChatGPT: openai.com/chatgpt
Rider's AI: www.jetbrains.com/rider/features/ai.html
GitHub Copilot: github.com/features/copilot
MidJourney: www.midjourney.com/
Parsec: parsec.app/
Unity Version Control: unity.com/products/version-control
Переглядів: 6 771

Відео

Future for video games deployment?
Переглядів 3,8 тис.Місяць тому
Subscribers Get Exclusive Early Access - playonray.com/devs/ Game Architecture - game.courses/ga/ Join the Group - unity3d.group/ (facebook) 00:00 - Introduction 02:00 - Interview Starts 04:26 - Flash Killed by Steve Jobs 06:39 - Ray 10:00 - Why it's better and what it does 17:22 - Getting started with Ray & WebGPU
Instant Code Changes in Unity with HotReload
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Get HotReload - hotreload.net/ Game Architecture - game.courses/ga/
Unity's New Camera System! (And Mario Galaxy Character Controller)
Переглядів 18 тис.Місяць тому
Cinemachine Docs - docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html Game Architecture Course - game.courses/ga/
Ball Physics, Cursors, Scifi Characters, Mobile Device Editor!
Переглядів 2,3 тис.Місяць тому
Free Deals Cursor Pack - kenney.nl/assets/cursor-pack Ballistics Pack - assetstore.unity.com/publisher-sale?aid=1011lkXUB Flash Deals (70% OFF) Protofactor Mega Bundle - assetstore.unity.com/packages/3d/characters/creatures/heroic-fantasy-creatures-ultimate-collection-bundle-179208?aid=1011lkXUB Protofactor Monsters Bundle - assetstore.unity.com/packages/3d/characters/creatures/monsters-ultimat...
$30k Discord Game Opportunity
Переглядів 4 тис.Місяць тому
game.courses/ga/ - Game Architecture Course discord.com/build/app-pitches-2024 - Pitch Announcement unity3d.group - Join the Group
Non-Compete Banned - What's it mean for GameDevs?
Переглядів 17 тис.Місяць тому
Game Architecture - game.courses/ga/ FTC Ruling - www.ftc.gov/news-events/news/press-releases/2024/04/ftc-announces-rule-banning-noncompetes
3 deals for #unity3d devs - First one is Free And Crazy!
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Claim your Game Architecture Code - game.courses/ga/ Free Simple Skybox - assetstore.unity.com/publisher-sale?aid=1011lkXUB (NOT SIMPLE AT ALL! :) Leartes 25 Pack Bundle - gumroad.com/a/689654803/bpfwk (Under $1 / pack..) - Use Code JW70
The 3 Debugging Techniques I Use - #unity3d #unitytips
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💯Multiplayer Mastery Course - game.courses/mp/ 🎓Learn Game Development - game.courses/bc/ Join the Group - unity3d.group/ Support the Channel by becoming a Member - ua-cam.com/channels/X_b3NNQN5bzExm-22-NVVg.htmljoin Spikarian - assetstore.unity.com/packages/3d/characters/humanoids/sci-fi-spikarian-282081?aid=1011lkXUB Scifi Characters InGame - assetstore.unity.com/publishers/265?aid=1011lkXUB ...
3 Magic Lines for Game Devs - #unity3d
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3 Magic Lines for Game Devs - #unity3d
Prefabs VS Scriptable Objects - Spikarian #unity3d
Переглядів 5 тис.2 місяці тому
Prefabs VS Scriptable Objects - Spikarian #unity3d
Combined League+TFT+Clash+DD as an 8 player FFA
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Combined League TFT Clash DD as an 8 player FFA
2 Overrides every Unity Dev should Use #unitytips
Переглядів 10 тис.2 місяці тому
2 Overrides every Unity Dev should Use #unitytips
Interviewed a VR Dev building a Unity mmo!
Переглядів 1,2 тис.2 місяці тому
Interviewed a VR Dev building a Unity mmo!
Control Everything in your game or my Moba with bind #unity3d
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Control Everything in your game or my Moba with bind #unity3d
Crazy 5 for $20 #unity3d #assetstore
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Crazy 5 for $20 #unity3d #assetstore
NO UI Prefabs!
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NO UI Prefabs!
Adding 100's of abilities to my MOBA - Unity Source Code Included
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Adding 100's of abilities to my MOBA - Unity Source Code Included
2 Big Surprises | Best GDC24 Tech for Unity Devs
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2 Big Surprises | Best GDC24 Tech for Unity Devs
YOUR BEST GameDev questions and the Answers..
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YOUR BEST GameDev questions and the Answers..
Generate NavMesh from Your Terrain Paths #unity3d
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Generate NavMesh from Your Terrain Paths #unity3d
Building Games that Push the Limits w/ Dan Baker
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Building Games that Push the Limits w/ Dan Baker
If you miss #12 you'll be sad - check the comments
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If you miss #12 you'll be sad - check the comments
Best new place for GameDev Jobs! - Looking for work? Watch Now!
Переглядів 5 тис.3 місяці тому
Best new place for GameDev Jobs! - Looking for work? Watch Now!
Unity Chef - Matt Smith | Full Interview (Unity Cookbook 5th Edition)
Переглядів 3 тис.3 місяці тому
Unity Chef - Matt Smith | Full Interview (Unity Cookbook 5th Edition)
Coding an 8 Team Moba - ffa or 2v2v2v2v2v2v2v2?
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Coding an 8 Team Moba - ffa or 2v2v2v2v2v2v2v2?
Unity Tool of the Month
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Unity Tool of the Month
Made a Procedural World & Level Generator for my game (code in desc)
Переглядів 3,5 тис.3 місяці тому
Made a Procedural World & Level Generator for my game (code in desc)
Fresh Sale Favs & A bunch of FREE game dev assets
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Fresh Sale Favs & A bunch of FREE game dev assets
Full Tutorial: Multiplayer Matchmaking and Dedicated Server Setup for any game
Переглядів 2 тис.4 місяці тому
Full Tutorial: Multiplayer Matchmaking and Dedicated Server Setup for any game

КОМЕНТАРІ

  • @renonth
    @renonth День тому

    ParelSync allows you to make a "clone" of your project that stays up to date with the original. Great to test multiplayer games locally without having to build each time you change something

  • @lln6123
    @lln6123 3 дні тому

    thanks!

  • @razerbond1910
    @razerbond1910 3 дні тому

    When I do this my canon just goes crazy and flyes around. Might be outdated?

  • @DrewofDonuts
    @DrewofDonuts 4 дні тому

    Strictly speaking as an end user - I HATE yearly version labeling. Seeing NM tools move to the new naming scheme is awesome.

  • @IsraelBelongToChrist
    @IsraelBelongToChrist 4 дні тому

    Does this work at runtime?

  • @sergeistarovoitov7663
    @sergeistarovoitov7663 4 дні тому

    I have an issue in a build with that approach. Garbage collector cleans a HashSet in SO during loading a scene: Registering listener: PlayerPopupsUI to event: AnimationFinished_IntroScene; Total listeners: 3 Registering listener: SceneManager to event: AnimationFinished_IntroScene; Total listeners: 4 Unloading 1575 unused Assets to reduce memory usage. Loaded Objects now: 37889. Total: 17.566200 ms (FindLiveObjects: 1.458500 ms CreateObjectMapping: 0.920200 ms MarkObjects: 12.912100 ms DeleteObjects: 2.275000 ms) Registering listener: SALSA_Player to event: AnimationFinished_IntroScene; Total listeners: 1 Invoking event: AnimationFinished_IntroScene on listener: SALSA_Player So only instantiated objects work correctly. In the editor, there is no such issue

  • @csharptitan
    @csharptitan 5 днів тому

    Excellent video , Jason. I use JetBrains Rider daily and it’s an awesome IDE. Worth every penny. For the AI assistant, I tried the one that comes with Rider, but now use Tabnine as it has a free tier. It works great. Integrated chat in all JetBrains IDEs as well as Vscode.

  • @mohdsala9263
    @mohdsala9263 5 днів тому

    Well here my journey begins! I hope it's not too late for me to start despite this fact that these ai things are happening and growing in the world

  • @JDogB-tc3lx
    @JDogB-tc3lx 6 днів тому

    Anstract Singleton Factory Proxy Observer Pattern

  • @progamejr
    @progamejr 6 днів тому

    can you do for uvc

  • @edw0rd21
    @edw0rd21 6 днів тому

    A video on creating a portfolio with some suggestions on what to include and how to demonstrate clean code/progression, for a game programmer, would be very helpful

  • @Hazzel31337
    @Hazzel31337 7 днів тому

    great show always great love it

  • @mohdsala9263
    @mohdsala9263 7 днів тому

    Best tutorial I've ever seen. Very clear. Very nice way of explaining stuff. For me as a person who didn't know anything about Unity, it was PERFECT.

  • @etistyle96
    @etistyle96 7 днів тому

    this is genius lvl ! it smells like singleton but without all the bad stuff that comes with it.

  • @tehmasipalikhan8598
    @tehmasipalikhan8598 7 днів тому

    having issue only connects one time to the server

  • @tehmasipalikhan8598
    @tehmasipalikhan8598 7 днів тому

    response success for the first time after that it keeps on failing ?

  • @hiltonvarian3352
    @hiltonvarian3352 8 днів тому

    How about topics about Procedural Music Creation with FMOD and The URP of Unity and the HDRP

  • @RsouthR
    @RsouthR 8 днів тому

    How do you get to have a preview of the prefab in the inspector ?

  • @RsouthR
    @RsouthR 8 днів тому

    Character code link is not working

  • @64imma
    @64imma 8 днів тому

    Very interesting video. I've unknowingly used the first 2 patterns in my amateur game development endeavors. I'm definitely looking to learn to design games better and get more comfortable with game development in general.

  • @nwotyzarc
    @nwotyzarc 9 днів тому

    Hey Jason, I have another question regarding the scene load additive/single I now split my scene into "BattleLogic" and "BattleEnvironment" I load the Logic as single and then the environment additive. But then the "look of the scene" (lighting / skybox etc.) is used from the battle logic So would it make more sense to load the environment as Single and the logic as additive scene? Thanks in advance for your help 🙏

    • @Unity3dCollege
      @Unity3dCollege 9 днів тому

      I'm marking this as a topic for the show tomorrow. If you're able to join us live well get everyone's opinion on it :)

  • @gregoryl_unity
    @gregoryl_unity 10 днів тому

    Jason, thanks for the great overview and the kind words. We put a lot of effort into the new samples and we hope they'll be useful. If you have any suggestions for other helpful samples, we'd love to hear them.

  • @yusarimahubara
    @yusarimahubara 10 днів тому

    A homeless teaching, cool

  • @sashabagdasarow497
    @sashabagdasarow497 10 днів тому

    You look like Dan Harmon

  • @512Squared
    @512Squared 10 днів тому

    Cool stuff

  • @JustFor-dq5wc
    @JustFor-dq5wc 11 днів тому

    Great, as always.

  • @user-sn8bd7iw5i
    @user-sn8bd7iw5i 11 днів тому

    Гори в аду🤬🤬🤬

  • @SrikanthG11
    @SrikanthG11 11 днів тому

    you are not a worthy game developer. you just use assets a lot.

    • @Unity3dCollege
      @Unity3dCollege 11 днів тому

      Tools are extremely helpful if you want to get games done..

  • @SrikanthG11
    @SrikanthG11 11 днів тому

    ua-cam.com/video/4_j_i0PQaUs/v-deo.html

  • @Director414
    @Director414 11 днів тому

    Great video!! :) I would be so grateful if you could make a video about the workflow needed to keep larger projects as small as possible. My project is really growing out of control. I hear some folks have like a "asset dump-project" in which they download all things from asset store, then perhaps (i guess), the export only the needed fbx's in reduced quality, to keep them small . Anyhow, some guidance from a pro like you would be super helpful as im entering 30 GB in size in a project that should be perhaps 1 GB. :) Cheers and keep up the good work on you awesome channel!!

  • @shibuyajin_music
    @shibuyajin_music 12 днів тому

    you have no idea how much I love this channel

  • @thepolyglotprogrammer
    @thepolyglotprogrammer 12 днів тому

    Sorry to hear about your friend. 😢

  • @PaulMucci
    @PaulMucci 12 днів тому

    This is why I am glad I make games as a hobby. I see game programming as fine tuning a racing car. As a hobbyist there is no one or any deadline stopping me from refactoring or replacing systems.

  • @Krockodil12
    @Krockodil12 13 днів тому

    too many words without means((

  • @newogame1
    @newogame1 13 днів тому

    Sorry about your friend

  • @Imblu95
    @Imblu95 13 днів тому

    fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu, while importing unity assets it told me to do something and i pressed okey and now my whole project got replaced by tectures MY SCENE IS GONE

    • @Unity3dCollege
      @Unity3dCollege 13 днів тому

      Happens to us all, source control and constant commits is the only real safe solution :(

  • @fokeyjo
    @fokeyjo 14 днів тому

    28:50 one of the truest things about work and fun. Even the job doing the thing you love will have its times when it grinds. Well done for pointing it out, Yorai. You'd think companies would try to do more to help staff keep in the fun zone, but instead they go the other way and lock you in more. And if you can't deal with it, they'll find someone else to burn out

  • @Hazzel31337
    @Hazzel31337 14 днів тому

    good show, thanks everybody

  • @GoodNewsJim
    @GoodNewsJim 14 днів тому

    Jason, patched Starfighter General today, didn't know a small bug was plaguing new players... If you can't get in and do missions, let me know Its a very very very solid sci fi story, movie worthy... Many people say it's the best sci fi ever written, better than trek, star wars and bebop... But I know it's great, been in the writinig pipes revising for... oh say 35 years...

  • @LucasBlizzard
    @LucasBlizzard 14 днів тому

    I used to use Chatgpt for code ideas and a general direction of how to implement a feuture I want, although it makes lots of mistakes

  • @antoniobenincasa1256
    @antoniobenincasa1256 15 днів тому

    I use Git with Azure DevOps for version control, which provides unlimited Git LFS space. This is great for gamedev, especially if you have many large assets.

  • @djamahl
    @djamahl 15 днів тому

    I started on a Commodore 64 too, with my games saved on a cassette drive lol...

  • @koordcoach
    @koordcoach 15 днів тому

    Can someone recommend a AI code completion tool for Microsoft Visual Studio?

  • @badscotsman
    @badscotsman 16 днів тому

    I've been using Codeium for AI code assist, and it's been working out pretty well! I also sometimes switch IDEs depending on the coding tasks, and it supports both, which is nice - those being VS2022 and VSCode. Note that I said "codeium" and not "codium" since they are two different offerings. ^^

  • @MarkRiverbank
    @MarkRiverbank 16 днів тому

    I tried Rider, albeit mostly with Unreal, and I could never really understand the love. But, I am a huge fan of GitHub Copilot and Odin Inspector. I just recently started using “Console Pro” which I realized I owned from some bundle, and it’s pretty slick.

  • @SunSailor
    @SunSailor 17 днів тому

    I'm totally in on Rider and Plastic, but Odin can become quite a cost trap for commercial development, if you use more than the serializer. Adding to the list - and speaking of costly - I can recommend NoesisUI a lot. If you can afford it. It is by far the best UI solution out there and is even superior to ScaleForm in my opinion. It uses XAML for layouting and now has an own editor for the UI, which supports data binding, animation and templating. Simply a blast. Costs 200 bucks per project for indies, but prices explode above that - and we're talking five figures here! But totally worth it, if you work commercially, as it saves this money in the process, especially compared with the crutches Unity itself delivers.

  • @tonynussbaum
    @tonynussbaum 17 днів тому

    Huge fan of Rider here. Worth every penny.

    • @MrZtapp
      @MrZtapp День тому

      I somewhat agree but recently I tested the "new" Visual Code and I am very impressed vs Rider. I used VCODE for a month and then decided to switch. Not only because it is free but mostly due to functionality incl. plugins. ....but I like Rider also.

  • @zORg_alex
    @zORg_alex 17 днів тому

    I did try unity version control a year ago. Disliked it after first commit. Got back to git and GitHub Desktop. It's sleek and easy to use, sometimes a console it's needed though, but it's not a problem for me. It's usually when i want to do some goofy stuff anyway. 😂

  • @bobbob9821
    @bobbob9821 17 днів тому

    Hey, could you create a video about the best methods for dealing with branching data? There aren't many videos on UA-cam about this topic. I attempted to handle it by writing a recursive class in code, but then quickly realized that it would end up looking messy at scale and would become hard to visualize.

    • @Unity3dCollege
      @Unity3dCollege 17 днів тому

      Is there a game scenario you have in mind as an example? Sounds like an interesting one to make, i need to think it through for a bit :)

  • @JoachimPileborg
    @JoachimPileborg 18 днів тому

    Regarding source-control, the Unity one might work well on first-class systems like Windows and macOS. It does *not* work well (if at all) in Linux. Adding it to my game that's about to be published almost destroyed the entire project! But note that it's the Unity plugin in the editor that is bad. Using the stand-alone PlasticSCM tool works fine. I would love to get the native in-editor plugin working, but as long as Unity treats Linux as a second-class (if not third-class) system, I doubt that will happen anytime soon.

    • @kentlarsson1263
      @kentlarsson1263 16 днів тому

      I also prefer Linux over the othter OSes. In Arch with i3 I didn't have a great time with Unity. I was wondering if Ubuntu with Gnome (the default) would work well. What quirks have you noticed? And what desktop environment do you run Unity in?

    • @JoachimPileborg
      @JoachimPileborg 16 днів тому

      @@kentlarsson1263 I use Ubuntu and generally everything seems to work well. Besides the version-control issue, compute shaders doesn't seem to work sometimes; HDRP must use Vulkan and not OpenGL; Perhaps a few more crashes of the editor than on Windows or macOS, but not so much so it's unworkable; And there are some very few asset packets which comes with only Windows or macOS specific pre-built binary libraries. For me it is working well-enough for serious game development. 🙂

    • @kentlarsson1263
      @kentlarsson1263 16 днів тому

      @@JoachimPileborg Sounds great! Thanks for the reply. That sounds promising! I'll give it another shot. :)