Jason Weimann
Jason Weimann
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Top Game Development Tools for Solo Devs | Must-Haves for Unity
I recorded this right before GDC but it never got released. If you're a gamedev trying to figure out how to be effective, this is the set of tools I use the most and how I use them to speed things up.
🔧 Essential Game Development Tools 🔧
JetBrains Rider: www.jetbrains.com/rider/
Odin Inspector: odininspector.com/
vTabs Plugin: assetstore.unity.com/packages/tools/utilities/vtabs-197615
ChatGPT: openai.com/chatgpt
Rider's AI: www.jetbrains.com/rider/features/ai.html
GitHub Copilot: github.com/features/copilot
MidJourney: www.midjourney.com/
Parsec: parsec.app/
Unity Version Control: unity.com/products/version-control
Переглядів: 6 486

Відео

Future for video games deployment?
Переглядів 3,8 тис.Місяць тому
Subscribers Get Exclusive Early Access - playonray.com/devs/ Game Architecture - game.courses/ga/ Join the Group - unity3d.group/ (facebook) 00:00 - Introduction 02:00 - Interview Starts 04:26 - Flash Killed by Steve Jobs 06:39 - Ray 10:00 - Why it's better and what it does 17:22 - Getting started with Ray & WebGPU
Instant Code Changes in Unity with HotReload
Переглядів 5 тис.Місяць тому
Get HotReload - hotreload.net/ Game Architecture - game.courses/ga/
Unity's New Camera System! (And Mario Galaxy Character Controller)
Переглядів 18 тис.Місяць тому
Cinemachine Docs - docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html Game Architecture Course - game.courses/ga/
Ball Physics, Cursors, Scifi Characters, Mobile Device Editor!
Переглядів 2,2 тис.Місяць тому
Free Deals Cursor Pack - kenney.nl/assets/cursor-pack Ballistics Pack - assetstore.unity.com/publisher-sale?aid=1011lkXUB Flash Deals (70% OFF) Protofactor Mega Bundle - assetstore.unity.com/packages/3d/characters/creatures/heroic-fantasy-creatures-ultimate-collection-bundle-179208?aid=1011lkXUB Protofactor Monsters Bundle - assetstore.unity.com/packages/3d/characters/creatures/monsters-ultimat...
$30k Discord Game Opportunity
Переглядів 4 тис.Місяць тому
game.courses/ga/ - Game Architecture Course discord.com/build/app-pitches-2024 - Pitch Announcement unity3d.group - Join the Group
Non-Compete Banned - What's it mean for GameDevs?
Переглядів 17 тис.Місяць тому
Game Architecture - game.courses/ga/ FTC Ruling - www.ftc.gov/news-events/news/press-releases/2024/04/ftc-announces-rule-banning-noncompetes
3 deals for #unity3d devs - First one is Free And Crazy!
Переглядів 4,1 тис.Місяць тому
Claim your Game Architecture Code - game.courses/ga/ Free Simple Skybox - assetstore.unity.com/publisher-sale?aid=1011lkXUB (NOT SIMPLE AT ALL! :) Leartes 25 Pack Bundle - gumroad.com/a/689654803/bpfwk (Under $1 / pack..) - Use Code JW70
The 3 Debugging Techniques I Use - #unity3d #unitytips
Переглядів 2,5 тис.Місяць тому
💯Multiplayer Mastery Course - game.courses/mp/ 🎓Learn Game Development - game.courses/bc/ Join the Group - unity3d.group/ Support the Channel by becoming a Member - ua-cam.com/channels/X_b3NNQN5bzExm-22-NVVg.htmljoin Spikarian - assetstore.unity.com/packages/3d/characters/humanoids/sci-fi-spikarian-282081?aid=1011lkXUB Scifi Characters InGame - assetstore.unity.com/publishers/265?aid=1011lkXUB ...
3 Magic Lines for Game Devs - #unity3d
Переглядів 4,6 тис.Місяць тому
3 Magic Lines for Game Devs - #unity3d
Prefabs VS Scriptable Objects - Spikarian #unity3d
Переглядів 5 тис.Місяць тому
Prefabs VS Scriptable Objects - Spikarian #unity3d
Combined League+TFT+Clash+DD as an 8 player FFA
Переглядів 2,6 тис.Місяць тому
Combined League TFT Clash DD as an 8 player FFA
2 Overrides every Unity Dev should Use #unitytips
Переглядів 10 тис.2 місяці тому
2 Overrides every Unity Dev should Use #unitytips
Interviewed a VR Dev building a Unity mmo!
Переглядів 1,2 тис.2 місяці тому
Interviewed a VR Dev building a Unity mmo!
Control Everything in your game or my Moba with bind #unity3d
Переглядів 7 тис.2 місяці тому
Control Everything in your game or my Moba with bind #unity3d
Crazy 5 for $20 #unity3d #assetstore
Переглядів 4,2 тис.2 місяці тому
Crazy 5 for $20 #unity3d #assetstore
NO UI Prefabs!
Переглядів 11 тис.2 місяці тому
NO UI Prefabs!
Adding 100's of abilities to my MOBA - Unity Source Code Included
Переглядів 4,4 тис.2 місяці тому
Adding 100's of abilities to my MOBA - Unity Source Code Included
2 Big Surprises | Best GDC24 Tech for Unity Devs
Переглядів 4,7 тис.2 місяці тому
2 Big Surprises | Best GDC24 Tech for Unity Devs
YOUR BEST GameDev questions and the Answers..
Переглядів 2 тис.3 місяці тому
YOUR BEST GameDev questions and the Answers..
Generate NavMesh from Your Terrain Paths #unity3d
Переглядів 2,9 тис.3 місяці тому
Generate NavMesh from Your Terrain Paths #unity3d
Building Games that Push the Limits w/ Dan Baker
Переглядів 2,1 тис.3 місяці тому
Building Games that Push the Limits w/ Dan Baker
If you miss #12 you'll be sad - check the comments
Переглядів 2,4 тис.3 місяці тому
If you miss #12 you'll be sad - check the comments
Best new place for GameDev Jobs! - Looking for work? Watch Now!
Переглядів 5 тис.3 місяці тому
Best new place for GameDev Jobs! - Looking for work? Watch Now!
Unity Chef - Matt Smith | Full Interview (Unity Cookbook 5th Edition)
Переглядів 3 тис.3 місяці тому
Unity Chef - Matt Smith | Full Interview (Unity Cookbook 5th Edition)
Coding an 8 Team Moba - ffa or 2v2v2v2v2v2v2v2?
Переглядів 1,3 тис.3 місяці тому
Coding an 8 Team Moba - ffa or 2v2v2v2v2v2v2v2?
Unity Tool of the Month
Переглядів 3,5 тис.3 місяці тому
Unity Tool of the Month
Made a Procedural World & Level Generator for my game (code in desc)
Переглядів 3,5 тис.3 місяці тому
Made a Procedural World & Level Generator for my game (code in desc)
Fresh Sale Favs & A bunch of FREE game dev assets
Переглядів 3,8 тис.3 місяці тому
Fresh Sale Favs & A bunch of FREE game dev assets
Full Tutorial: Multiplayer Matchmaking and Dedicated Server Setup for any game
Переглядів 1,9 тис.3 місяці тому
Full Tutorial: Multiplayer Matchmaking and Dedicated Server Setup for any game

КОМЕНТАРІ

  • @Hazzel31337
    @Hazzel31337 День тому

    great show always great love it

  • @mohdsala9263
    @mohdsala9263 День тому

    Best tutorial I've ever seen. Very clear. Very nice way of explaining stuff. For me as a person who didn't know anything about Unity, it was PERFECT.

  • @etistyle96
    @etistyle96 День тому

    this is genius lvl ! it smells like singleton but without all the bad stuff that comes with it.

  • @tehmasipalikhan8598
    @tehmasipalikhan8598 День тому

    having issue only connects one time to the server

  • @tehmasipalikhan8598
    @tehmasipalikhan8598 День тому

    response success for the first time after that it keeps on failing ?

  • @hiltonvarian3352
    @hiltonvarian3352 День тому

    How about topics about Procedural Music Creation with FMOD and The URP of Unity and the HDRP

  • @RsouthR
    @RsouthR День тому

    How do you get to have a preview of the prefab in the inspector ?

  • @RsouthR
    @RsouthR День тому

    Character code link is not working

  • @64imma
    @64imma 2 дні тому

    Very interesting video. I've unknowingly used the first 2 patterns in my amateur game development endeavors. I'm definitely looking to learn to design games better and get more comfortable with game development in general.

  • @nwotyzarc
    @nwotyzarc 2 дні тому

    Hey Jason, I have another question regarding the scene load additive/single I now split my scene into "BattleLogic" and "BattleEnvironment" I load the Logic as single and then the environment additive. But then the "look of the scene" (lighting / skybox etc.) is used from the battle logic So would it make more sense to load the environment as Single and the logic as additive scene? Thanks in advance for your help 🙏

    • @Unity3dCollege
      @Unity3dCollege 2 дні тому

      I'm marking this as a topic for the show tomorrow. If you're able to join us live well get everyone's opinion on it :)

  • @gregoryl_unity
    @gregoryl_unity 3 дні тому

    Jason, thanks for the great overview and the kind words. We put a lot of effort into the new samples and we hope they'll be useful. If you have any suggestions for other helpful samples, we'd love to hear them.

  • @yusarimahubara
    @yusarimahubara 3 дні тому

    A homeless teaching, cool

  • @sashabagdasarow497
    @sashabagdasarow497 4 дні тому

    You look like Dan Harmon

  • @512Squared
    @512Squared 4 дні тому

    Cool stuff

  • @JustFor-dq5wc
    @JustFor-dq5wc 4 дні тому

    Great, as always.

  • @user-sn8bd7iw5i
    @user-sn8bd7iw5i 5 днів тому

    Гори в аду🤬🤬🤬

  • @SrikanthG11
    @SrikanthG11 5 днів тому

    you are not a worthy game developer. you just use assets a lot.

    • @Unity3dCollege
      @Unity3dCollege 5 днів тому

      Tools are extremely helpful if you want to get games done..

  • @SrikanthG11
    @SrikanthG11 5 днів тому

    ua-cam.com/video/4_j_i0PQaUs/v-deo.html

  • @Director414
    @Director414 5 днів тому

    Great video!! :) I would be so grateful if you could make a video about the workflow needed to keep larger projects as small as possible. My project is really growing out of control. I hear some folks have like a "asset dump-project" in which they download all things from asset store, then perhaps (i guess), the export only the needed fbx's in reduced quality, to keep them small . Anyhow, some guidance from a pro like you would be super helpful as im entering 30 GB in size in a project that should be perhaps 1 GB. :) Cheers and keep up the good work on you awesome channel!!

  • @shibuyajin_music
    @shibuyajin_music 5 днів тому

    you have no idea how much I love this channel

  • @thepolyglotprogrammer
    @thepolyglotprogrammer 5 днів тому

    Sorry to hear about your friend. 😢

  • @PaulMucci
    @PaulMucci 5 днів тому

    This is why I am glad I make games as a hobby. I see game programming as fine tuning a racing car. As a hobbyist there is no one or any deadline stopping me from refactoring or replacing systems.

  • @Krockodil12
    @Krockodil12 6 днів тому

    too many words without means((

  • @newogame1
    @newogame1 7 днів тому

    Sorry about your friend

  • @Imblu95
    @Imblu95 7 днів тому

    fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu, while importing unity assets it told me to do something and i pressed okey and now my whole project got replaced by tectures MY SCENE IS GONE

    • @Unity3dCollege
      @Unity3dCollege 7 днів тому

      Happens to us all, source control and constant commits is the only real safe solution :(

  • @fokeyjo
    @fokeyjo 8 днів тому

    28:50 one of the truest things about work and fun. Even the job doing the thing you love will have its times when it grinds. Well done for pointing it out, Yorai. You'd think companies would try to do more to help staff keep in the fun zone, but instead they go the other way and lock you in more. And if you can't deal with it, they'll find someone else to burn out

  • @Hazzel31337
    @Hazzel31337 8 днів тому

    good show, thanks everybody

  • @GoodNewsJim
    @GoodNewsJim 8 днів тому

    Jason, patched Starfighter General today, didn't know a small bug was plaguing new players... If you can't get in and do missions, let me know Its a very very very solid sci fi story, movie worthy... Many people say it's the best sci fi ever written, better than trek, star wars and bebop... But I know it's great, been in the writinig pipes revising for... oh say 35 years...

  • @LucasBlizzard
    @LucasBlizzard 8 днів тому

    I used to use Chatgpt for code ideas and a general direction of how to implement a feuture I want, although it makes lots of mistakes

  • @antoniobenincasa1256
    @antoniobenincasa1256 8 днів тому

    I use Git with Azure DevOps for version control, which provides unlimited Git LFS space. This is great for gamedev, especially if you have many large assets.

  • @djamahl
    @djamahl 9 днів тому

    I started on a Commodore 64 too, with my games saved on a cassette drive lol...

  • @koordcoach
    @koordcoach 9 днів тому

    Can someone recommend a AI code completion tool for Microsoft Visual Studio?

  • @badscotsman
    @badscotsman 9 днів тому

    I've been using Codeium for AI code assist, and it's been working out pretty well! I also sometimes switch IDEs depending on the coding tasks, and it supports both, which is nice - those being VS2022 and VSCode. Note that I said "codeium" and not "codium" since they are two different offerings. ^^

  • @MarkRiverbank
    @MarkRiverbank 10 днів тому

    I tried Rider, albeit mostly with Unreal, and I could never really understand the love. But, I am a huge fan of GitHub Copilot and Odin Inspector. I just recently started using “Console Pro” which I realized I owned from some bundle, and it’s pretty slick.

  • @SunSailor
    @SunSailor 10 днів тому

    I'm totally in on Rider and Plastic, but Odin can become quite a cost trap for commercial development, if you use more than the serializer. Adding to the list - and speaking of costly - I can recommend NoesisUI a lot. If you can afford it. It is by far the best UI solution out there and is even superior to ScaleForm in my opinion. It uses XAML for layouting and now has an own editor for the UI, which supports data binding, animation and templating. Simply a blast. Costs 200 bucks per project for indies, but prices explode above that - and we're talking five figures here! But totally worth it, if you work commercially, as it saves this money in the process, especially compared with the crutches Unity itself delivers.

  • @tonynussbaum
    @tonynussbaum 10 днів тому

    Huge fan of Rider here. Worth every penny.

  • @zORg_alex
    @zORg_alex 11 днів тому

    I did try unity version control a year ago. Disliked it after first commit. Got back to git and GitHub Desktop. It's sleek and easy to use, sometimes a console it's needed though, but it's not a problem for me. It's usually when i want to do some goofy stuff anyway. 😂

  • @bobbob9821
    @bobbob9821 11 днів тому

    Hey, could you create a video about the best methods for dealing with branching data? There aren't many videos on UA-cam about this topic. I attempted to handle it by writing a recursive class in code, but then quickly realized that it would end up looking messy at scale and would become hard to visualize.

    • @Unity3dCollege
      @Unity3dCollege 11 днів тому

      Is there a game scenario you have in mind as an example? Sounds like an interesting one to make, i need to think it through for a bit :)

  • @JoachimPileborg
    @JoachimPileborg 11 днів тому

    Regarding source-control, the Unity one might work well on first-class systems like Windows and macOS. It does *not* work well (if at all) in Linux. Adding it to my game that's about to be published almost destroyed the entire project! But note that it's the Unity plugin in the editor that is bad. Using the stand-alone PlasticSCM tool works fine. I would love to get the native in-editor plugin working, but as long as Unity treats Linux as a second-class (if not third-class) system, I doubt that will happen anytime soon.

    • @kentlarsson1263
      @kentlarsson1263 10 днів тому

      I also prefer Linux over the othter OSes. In Arch with i3 I didn't have a great time with Unity. I was wondering if Ubuntu with Gnome (the default) would work well. What quirks have you noticed? And what desktop environment do you run Unity in?

    • @JoachimPileborg
      @JoachimPileborg 10 днів тому

      @@kentlarsson1263 I use Ubuntu and generally everything seems to work well. Besides the version-control issue, compute shaders doesn't seem to work sometimes; HDRP must use Vulkan and not OpenGL; Perhaps a few more crashes of the editor than on Windows or macOS, but not so much so it's unworkable; And there are some very few asset packets which comes with only Windows or macOS specific pre-built binary libraries. For me it is working well-enough for serious game development. 🙂

    • @kentlarsson1263
      @kentlarsson1263 9 днів тому

      @@JoachimPileborg Sounds great! Thanks for the reply. That sounds promising! I'll give it another shot. :)

  • @halivudestevez2
    @halivudestevez2 11 днів тому

    I can recommend Odin! (how ever I could not figure out Odin Validator yet. But I use Inspector - it makes complete the Unity Editor INspectort, makes it full featured as is shall be by default)

    • @zORg_alex
      @zORg_alex 11 днів тому

      I mainly use it with [Required] attribute. I should look for others to enrich my experience. It helps find things that are incorrect in GameObject inspectors with rules you select.

  • @Cameo221
    @Cameo221 11 днів тому

    My primary issue with extra plugins is that each installation has small overhead, some more than others. Recompiling and running the profiler can indicate the extra time incurred from each, whether it's from InitializeOnLoad or from reloading custom editor windows. Everything has it's own loading to consider. It can mean the difference between a 3s to a 9s recompile. So that being said, I will be sure that I only use what helps me the most, and use them for all their mileage. Using an AI with Rider is so very great, I use Github Copilot and it's become more popular for me than asking google, especially for asking about performance optimizations.

  • @mattrobb3566
    @mattrobb3566 12 днів тому

    I also use Rider Editor with Rider AI. As an experience programmer but a newbie with regards to Unity I find the Rider AI invaluable. Its like having a junior developer assistant who has an excellent recall memory. Fairly often after asking a question I then rephrase the question to get an improved answer (because my first question didn't explain exactly what I was trying to do) , it certainly reduces any need for Googling! I have Odin, but as I'm new to Unity I'm not too sure how it will help.

  • @lemetamax
    @lemetamax 12 днів тому

    Does unity's version control handle merges differently or better than git?

    • @yummybunny7351
      @yummybunny7351 11 днів тому

      also want to know

    • @lemetamax
      @lemetamax 11 днів тому

      Teammates working in the same unity scene and then trying to merge their changes is a hellish process. Hopefully unity's version control system handles the merge better.

    • @zORg_alex
      @zORg_alex 11 днів тому

      Hehehe 😂I doubt.

  • @TheRusBaron
    @TheRusBaron 12 днів тому

    Hmm...I think here is misunderstanding - Riders AI isn't aware about context of FULL project. Only opened files. I've tried to ask him about whole project, but every time i've got an answer, that AI tool can't get access for ALL code in project, so you still need to select some parts and add it manually.

  • @jacobs.7925
    @jacobs.7925 12 днів тому

    6:45 AI: im a huge fan of github's copilot + self hosted llama 3 + GPT‑4o. i'd love to try rider's AI but paying for a third tool would be too much for me

  • @arrowsdev
    @arrowsdev 12 днів тому

    can you make some videos showcasing how it was like using the old unreal versions , i am curious to see

    • @Unity3dCollege
      @Unity3dCollege 12 днів тому

      I might do one talking about it but prob don't have the energy to get it up and running for good clips tho. It was definitely a but different experience:)

    • @arrowsdev
      @arrowsdev 12 днів тому

      @@Unity3dCollege no problem sir ,i know it would be hard to find the old one but worth the asking 🤣❤️ but also much love to you for all great content you provide

  • @twistedliverstudio
    @twistedliverstudio 12 днів тому

    Rider all the way - Also use most of same but here a fun one to add Quantum Console - use it for debugging and testing.

  • @Anerisian
    @Anerisian 12 днів тому

    BetterSnapTool. Must have feature are the custom snap areas.

  • @kpr2
    @kpr2 12 днів тому

    I install the Fullscreen Editor asset on every project now. Love that thing.

  • @CastleClique
    @CastleClique 12 днів тому

    copilot with vscode.